Drivers of mobile advertising
The
mobile is essentially a personal device usually limited to a single user and
therefore facilitates targeted advertising. As such, users have little
tolerance for a "one size fits all" approach. The objective of
marketers, therefore, should be to effectively reach the target audience while
allaying any privacy concerns.
The
five key drivers of mobile advertising industry are: rapidly growing mobile
penetration rates, increasing global mobile phone shipments, rising global
smartphone sales, the rapid growth rate of mobile broadband subscriptions, and
increasing 2G and 3G proliferation.
Rapidly increasing mobile penetration rates allow ads to reach a broader market
At
the end of 2009, global mobile penetration as a percentage of service
population was the highest among all communication channels at 70.2%, while
fixed broadband penetration was a mere 6.3%. Internet penetration was also much
lower, at 22.1%. The increase in mobile penetration rates is being fueled by
higher smartphone usage. The mobile ad industry can capitalize on these trends
to reach a wider audience.
Increasing global mobile phone shipments result in wider reach
Global
shipments of mobile phones will increase from 1,136 million to 1,405 million
between 2009 and 2014 . While the CAGR is projected to be negative, the global mobile
penetration rate is already pretty high. In 2009 there were around four billion
mobile phones on the planet compared to one billion PCs.
Most
of this growth is being fueled by developing countries. For instance, in 2008
the number of PC users in India was 50 million, while the number of mobile
subscribers was 380 million (a ratio of 7.6 mobiles for every one PC). The
strong growth in mobile uptake in developing countries is driven partly by the
lack of fixed landline infrastructure, which is resulting in long waiting times
and limited access, whereas mobile telephony is more readily available.
Additionally, increasing competition between operators is driving down costs
and improving quality, which is resulting in higher penetration rates. The
availability of prepaid cards is further increasing this momentum. The rapid
growth of the medium clearly indicates that the most effective way to reach a
large number of targeted audiences in the future is through mobile ads.
Table 20: Global mobile phone shipments (m), 2009–14
| |||||||
2009
|
2010
|
2011
|
2012
|
2013
|
2014
|
CAGR 2009–14
| |
Mobile shipments (m)
|
1,136
|
1,204
|
1,234
|
1,273
|
1,393
|
1,405
|
4.34%
|
Growth (%)
|
6.0%
|
2.5%
|
3.2%
|
9.4%
|
0.9%
| ||
Fiscal year end December, 2009.
|
Source: Business Insights
Rising global smartphone sales are resulting in a richer user experience
Increasing
smartphone usage is fueling the mobile handset market growth. As a percent of
total mobile shipments, smartphones are projected to increase their share
substantially from 7.5% in 2006 to 40.8% in 2012. Additionally, smartphone
shipments are growing at a much faster pace than the overall handset market,
bucking the global recession. Smartphones are doing what operators have been
struggling for years to achieve: driving users towards mobile broadband
services. As a result of this, mobile data and average revenues per user
(ARPUs) are also increasing. The feature-rich devices and multimedia apps of
smartphones facilitate a better user experience. Coupled with the up-market
smartphone user base, this represents a substantial business opportunity for
the mobile advertising industry.
Table 21: Global smartphone shipments (m), 2006–12
| |||||||
2006
|
2007
|
2008
|
2009
|
2010
|
2011
|
2012
| |
Smartphone shipments (m)
|
80
|
120
|
140
|
190
|
220
|
380
|
520
|
As (%) of total handset shipments
|
7.5%
|
12.5%
|
14.0%
|
16.7%
|
18.3%
|
30.8%
|
40.8%
|
Fiscal year end December, 2009.
|
Source: Business Insights
Rapid growth rate of mobile broadband subscriptions to boost ad revenues
Mobile
broadband uptake is increasing, especially in developed countries. High-speed
packet access (HSPA) is currently the dominant mobile broadband technology and
will remain so until at least 2014, with the addition of HSPA+ extending its
capabilities. The introduction of HSPA capabilities in 3G networks has resulted
in dramatic increases in non-SMS mobile data traffic, although this remains far
lower than fixed line traffic and represents less than 1% of IP traffic worldwide.
Mobile broadband subscribers will outnumber fixed broadband subscribers by
2011. However, fixed broadband revenue will be double that of mobile broadband
. Global mobile broadband revenue will reach $99bn by 2014,
compared to $216bn for fixed broadband. This further indicates the attractive
business potential of the medium.
Table 22: Global fixed and mobile broadband subscribers (m),
2009–14
|
||||||
2009
|
2010
|
2011
|
2012
|
2013
|
2014
|
|
Fixed broadband subscribers (m)
|
507
|
559
|
604
|
646
|
689
|
731
|
Mobile broadband subscribers (m)
|
299
|
473
|
719
|
1,054
|
1,526
|
2,039
|
Fiscal year end December, 2009.
|
Source: Business Insights
Table 23: Global consumer fixed and mobile broadband
revenue ($m), 2009–14
| ||||||
2009
|
2010
|
2011
|
2012
|
2013
|
2014
| |
Fixed broadband revenue ($m)
|
144,102
|
161,288
|
175,063
|
188,239
|
201,937
|
216,266
|
Mobile broadband revenue ($m)
|
23,771
|
33,115
|
43,669
|
58,549
|
77,172
|
98,808
|
Fiscal year end December, 2009.
|
Source: Business Insights
Increasing 2G and 3G proliferation boosting the industry
The
International Telecommunication Union (ITU) estimates that by the end of 2010
there will be a total of 5.3 billion global mobile subscriptions. Out of this,
4,360 million will be 2G and 940 million will be 3G. While 2G subscriptions
will grow at a CAGR of 13.7%, 3G will register much higher growth rates at
44.3%. Furthermore, in 2010 143 countries were offering 3G services
commercially, compared to 95 in 2007. The next generation in wireless platforms
is 4G. A number of countries such as Sweden, Norway, Ukraine, and the US have
already started to offer this technology. Higher speeds coupled with increased
data capabilities will support rich media and video advertising, further
boosting the industry's growth.
Table 24: 2G and 3G mobile subscriptions (m), 2005–10
|
|||||||
Mobile subscriptions (m)
|
2005
|
2006
|
2007
|
2008
|
2009
|
2010
|
CAGR 2005–10
|
2G
|
2,300
|
2,800
|
3,100
|
3,600
|
4,000
|
4,360
|
13.7%
|
3G
|
150
|
250
|
375
|
460
|
580
|
940
|
44.3%
|
Fiscal year end December, 2009.
|
Source: ITU
Resistors
Apple,
Google, and Yahoo are currently placing one or two ads on the top of a mobile
screen and another two or three at the bottom, which requires a user to scroll
down to view them. Additionally, most of the display ads are placed in a long
narrow bar format, resulting in poor visibility. All of these factors limit the
earnings potential of these ads. However, companies can offset these losses by
devising better pricing models. Ad network company AdMob estimates that mobile
costs per click averaged about $0.11–0.12 and mobile costs per mille (CPMs)
around $12–14 in 2009, clearly indicating that display ads fetch higher
revenues than search. However, the challenge is that the higher load time is
discouraging users from clicking on display ads.
Lack of a standard mobile platform
Unlike
in online advertising where every ad has a prescribed standard size and format,
in mobile advertising no such standards exist. This is because of the
differences in handset screen size and supporting technologies such as MMS and
WAP 2.0. Additionally, for color images typically portable network graphics
(PNG), JPEG, graphics interchange format (GIF) and bitmap (BMP), including WAP
BMP (WBMP), are used, which could further impact picture quality. As such, the
biggest difference between mobile display ads and online display ads is that
mobile ads are not sold by unit size. To overcome this challenge and create a
better experience for both users and advertisers, the size of mobile web
banners are optimized to best fit the handset on which they are viewed. In
cases where the ad-serving system cannot identify the device’s capabilities,
the default standard is applied.
Multiple player value chain
In
the case of mobile advertising, operators possess a large degree of control
over content distribution, a constraint that is not faced by online advertising
since anyone can publish content without first making a deal with an internet
service provider. Although the revenue split among players in the value chain
varies with brand equity, value-add attributes, and proximity to the customer,
it is estimated that content owners receive 30.3% of revenues,
designers/developers receive 14.2%, publishers 6.3%, hosts 26.7%, and
marketing/delivery players 25.3%. The higher share of content owners such as
Apple and Google is causing discontent among other players, since mobile ad
revenues are much smaller than online ad revenues.
Connectivity is still a challenge
Even
today, in spite of the vast improvements in technology, users continue to face
network overload problems at busy times due to bandwidth constraints. This
technical constraint is not only limiting the maximum volumes of ads that can
be delivered by a network, but also affecting the overall picture quality,
which in turn is hindering the growth of the industry.
Resistance from ad companies
Discouraged
by the small revenue streams, ad companies are hesitant to adopt the medium and
still do not consider it as an alternative to online ads. To overcome this
problem, operators should consider offering them higher revenue shares. Though
advertisers and ad companies are expressing an interest in mobile ads, they are
still unable to fully comprehend the industry structure in view of its
fragmentation and keep pace with the rapid technological changes. Furthermore,
ad companies have limited knowledge of network technologies, handset
specifications and OS platforms, which is further constraining the adoption of
the medium. This is resulting in the current mobile ad spending being limited
to a few million dollars.
Key players
Apple
designs, manufactures, and markets personal computers, mobile communication
devices, and portable digital music and video players. It also sells a variety
of related software, services, peripherals, and networking solutions. With a
closed proprietary app ecosystem built around its iPhones, iPods and iPads, and
having launched its own ad network iAd, Apple is positioning itself to be a
major competitor in the mobile ad space.
Launching iAd platform to boost mobile ad business
In
April 2010 Apple launched iAd, a service that enables developers to include ads
inside their apps. In addition to established players such as Nokia, RIM,
Google, and Microsoft, Apple is also competing with established mobile ad
networks such as Millennial Media, JumpTap and the Google-acquired AdMob. Apple
will share 60% of the app revenues with developers, while retaining the
remaining 40%. Armed with $600m-worth of mobile advertising contracts in H2
2010, the company is firmly placed on a high-growth trajectory.
The
company is primarily positioning its iAd platform against Google's AdMob. Apple
has revised its iAd terms and conditions, prohibiting third-party handset
vendors and distributors and other OS platforms from advertising through its
iAd platform. Although this ban equally applies to Microsoft and Nokia, Google
is the most affected since AdMob places more ads on the platform than the other
two. However, while Google has criticized the ban, Apple is yet to implement
it.
Additionally,
some marketers are experiencing delays in their ads' time to market periods on
the iAd platform because Apple is closely involved in the creative and content
aspects. This is resulting in a gestation period of eight to 10 weeks (from
brainstorming to completion).
To
better target its audience, Apple is studying the buying habits of its 150
million apps and iTunes users to generate behavioral profiles. It will then use
this information to design more effective promotional messages to challenge
Google in the mobile ad space. On its company website, Apple states that its
"standard targeting options" include attributes such as demographics,
application preferences, music passions, movie genre interests, television
genre interests, and location. Notably, for the first time, the privacy policy
of the iPhone 4 enables Apple to collect anonymous real-time location data on
its users.
Moreover,
Apple gathers a separate stream of data on its user’s activities, location, and
buying behavior from its hardware devices. All these factors are raising
serious privacy concerns. Additionally, as Apple caters to an exclusive
clientele, it is unable to generate the sales volumes required to derive
adequate scale economies.
Acquisition of Quattro Wireless enables Apple to battle Google
In
2010, Apple acquired mobile ad network Quattro Wireless for $250m to counter
Google’s acquisition of AdMob and drive its mobile advertising business.
Quattro is a platform that delivers ads on devices such as the iPhone. This
acquisition enabled Apple to quickly scale up to launch its own ad platform,
iAd.
iPhone Apps and iPad fuel growth
Apple
is estimated to have sold 50 million iPhones so far, while its App Store has
generated $2.4bn in revenues. In July 2010, Apple sold around 225,000 apps to
its users. Its apps range from novelties and games to media sites, navigation
tools, price aggregators, personal finance trackers, and even religious
offerings (iTalk to God is immensely popular). App prices range from $0.99 to
$899.99, but the average is $1.49. Additionally, many are offered free. Some
ads are even disguised as apps in order to reach the target audience. The App
store is transforming into a digital dollar superstore, which is attracting
many impulsive buyers. The tremendous growth of apps has resulted in the
emergence of a cottage industry around the iPhone where developers are devoting
themselves only to building apps.
However,
an app has to distinguish itself among the tens of thousands of app available
at the app store, to be financially viable in the long run. While developers
typically spend months and thousands of dollars to develop an app, it may end
up with a shelf life of as little as two weeks. Gaining critical mass in such a
dynamic market remains a challenge for developers.
Apple
has created a mobile ecosystem – a “walled garden” – which it strictly monitors
for content. Although Apple says that its platform is open, the company largely
controls the application approval process and has many rules on how other
players can operate on its platform. For instance, it has restricted the use of
Google’s AdMob program on devices using the iOS platform. In June 2010, across
Apple's three online stores – iTunes, App Store, and iBookstore – the company
sold more than 150 million apps, while the number of downloads passed the five
billion mark.